Breach — Terms of Service
Effective: 13 September 2026
Operated by: Warewolf Technologies ("Warewolf", "we", "us")
Breach is a free browser game at playbreach.net. These Terms are the agreement between you and Warewolf for playing it. They're written to be read, so please read them.
Two other documents are part of the deal:
- the Community Guidelines — how we expect people to play and behave, and what happens when they don't; and
- the Privacy Policy — what information we collect and what we do with it.
A few Breach words used below. Your Callsign is your unique name. Tokens (TK) are the in-game currency you earn by winning. Datacores (DC) are your rating on the ranked ladder. The Black Market is the in-game shop, and the Vault is where what you own is kept and arranged. Agents are the units you field, Provisions are the kit you bring, and Emblems, Banners and Titles are how your account looks to other players.
1. Accepting these Terms
By opening Breach, creating an account or playing a match, you agree to these Terms, the Community Guidelines and the Privacy Policy. If you don't agree, don't play.
We'll change these Terms from time to time — usually because the game changed. When we do:
- we'll update the date at the top;
- for changes that matter to you, we'll say so in the game and, if you have a verified email address, by email, at least 14 days before they take effect;
- playing after a change takes effect means you accept it. If you don't, you can stop playing and close your account at any time.
Minor changes — fixing typos, clarifying wording, reflecting a feature we've already announced — may take effect immediately.
2. Eligibility and accounts
Age. You must be at least 16 to play Breach. If you're under 18, you need a parent or guardian's permission, and they should read these Terms too. Breach has in-match chat with strangers; the Community Guidelines and Privacy Policy say what we do about that.
Guests. You can play against the practice bot without an account. A guest account lives in your browser and is gone when you clear it. Guests can't play online.
Registering. To play online you register with an email address, a password and a Callsign. You must verify the address by opening the link we send you; until you do, the account is inert — it can't be signed into or queued. An unverified address stays claimable by anyone else who registers with it, so open the link promptly.
Give us accurate information and keep it current. One email address, one account: the account tied to an address belongs to whoever can prove they hold that mailbox.
Your account is yours alone. Don't share it, sell it, give it away or let anyone else play on it, and don't use anyone else's. Keep your password to yourself — anything done on your account is treated as done by you. If you think someone else has it, reset your password (that signs out every device) and tell us.
One account per person. You may make a new account after closing one, but you may not run several at once to get around a suspension or to manipulate matchmaking or ratings (see the Community Guidelines).
Callsigns. A Callsign is 2–20 characters — letters, numbers, spaces and dashes — and unique. You don't own your Callsign: we may change or release one that breaks the Community Guidelines, impersonates someone, or belongs to a closed account. If you'd rather opponents not see it, turn on Remain anonymous in-match and they'll see OPERATOR instead — the same word every unnamed account carries.
3. Fair play
Breach hides nothing — both players see the whole board — and it is played against real people. What makes it worth playing is that both players are playing by the same rules. So you must not:
- use cheats, bots, scripts, macros, automation, or anything that plays or helps play for you;
- modify the game client, or intercept, replay, forge or tamper with traffic between your browser and our server;
- exploit bugs, glitches or unintended behaviour to gain an advantage (see section 10);
- win trade, fix matches, or arrange results with an opponent;
- boost — play on another person's account, have someone play on yours, or otherwise obtain a rating you didn't earn;
- deliberately lose, stall or resign to manipulate your rating, an opponent's rating, or matchmaking;
- collude with an opponent, or manipulate the matchmaking queue — including by coordinating queue times, or by using several accounts or network addresses to choose who you're paired with;
- share an account where it affects competitive integrity;
- interfere with other players or the service — flooding, disrupting connections, attacking our servers, or probing them beyond what our security policy invites.
The Community Guidelines spell these out with examples. We may investigate anything that looks suspicious — including by reviewing the record of a match, which our server keeps move by move — and take proportionate action under section 9.
4. The ranked ladder and matchmaking
Online Match is the ranked ladder. A finished ranked match moves your Datacores, pays Tokens for a win, and goes on your record. Casual Match uses the same matchmaking and moves nothing. A Custom Lobby is a match against someone you invited and also moves nothing. Practice is against the bot, and the Tutorial is a scripted lesson.
Ratings are ours to run. Your Datacores are calculated by a system we control, from the results of your ranked matches. Everyone starts at the same rating and only a finished ranked match moves it. We decide how the system works and may change it — the formula, the starting point, how much a result moves, and how it's shown.
What matchmaking doesn't promise. Matchmaking looks for an opponent near your rating and widens its search the longer you wait. It doesn't guarantee an opponent of equal skill, a particular queue time, a particular clock, or a good connection. It won't pair two accounts on the same network address in a ranked match — that's how a rating can't be farmed from a second tab.
Leaving, stalling and dropping out. If you stop playing during a match, the rules treat it as an absence after several empty turns in a row, and your opponent may claim the win or offer a draw. If your connection drops, your seat is held for a short grace period with the clock running, and after that your opponent may claim. The rules can also end a stalled match as a draw. The exact counts and clocks are stated in the game's Protocol panel; they're part of the game, not a penalty.
Voids. If we have to restart the server mid-match, the match is voided: it's neither a win, a loss nor a draw, and it moves nothing.
Corrections. Where a result was produced by a bug, an exploit, cheating or a server error, we may correct anything that flowed from it — ratings, Tokens, streaks, records, Titles and leaderboard positions — on either side of the match, including after the fact.
Seasons, resets and decay. We may divide the ladder into seasons, reset or partially reset ratings between them, adjust ratings that haven't been played on for a while, or recalculate ratings across the board when we change the system. We'll say so in the game before a reset.
Leaderboards. A leaderboard position, a rating, a streak, a record and a Title are facts about matches you played, not property. They aren't permanent and don't belong to you. We may reset, recalculate, hide or retire any of them.
Penalties. Cheating or manipulating the ladder can cost you your rating, your ranked access, or your account — see section 9 and the Community Guidelines.
5. Tokens
Breach awards Tokens (TK) for play: a starting grant, a payment for winning a ranked match, and multipliers for win streaks and the daily mission.
Tokens can't be bought. There is no way to buy Tokens with real money, and we don't sell them. Anyone offering to sell you Tokens, Datacores, items or accounts is running a scam — and breaking the Community Guidelines.
Tokens have no value outside Breach. They exist only inside the game, have no monetary value, can't be exchanged for money or anything else outside the game, and can't be sold, transferred or given to another player unless we build a feature that specifically allows it.
You're licensed to use them; they aren't your property. A Token balance is a limited, revocable right to spend in the Black Market while your account is in good standing.
We may correct balances where Tokens were awarded because of a bug, an exploit, cheating or an administrative error — including by removing Tokens and anything bought with them.
Suspension and closure. While suspended you can't play ranked matches, so you can't earn. If your account is closed — by you, or by us for breaking these Terms — the balance goes with it.
Rates and prices change. How much a win pays, what the multipliers are, and what the Black Market sells and for how much will change as the game evolves. We won't wipe balances on a whim: if we ever need to make a change that reduces balances broadly — say, a new economy — we'll give reasonable notice in the game and explain why.
6. The Black Market and what you own
Spending Tokens in the Black Market unlocks Agents, Provisions, Emblems and Banners for your account. Titles can't be bought; they're earned in play or handed out by us.
What you get is a limited, personal, non-transferable right to use that item in Breach on that account while the account is open. You don't own the item as an asset of its own, and it can't be sold, traded or moved to another account.
Everything in the Black Market is available to everyone for Tokens earned in play. Nothing is sold for money, and nothing gives one player rules the other doesn't have. Emblems, Banners, Titles and colours are purely cosmetic. Agents and Provisions are gameplay content: owning more gives you more to choose from when building your squad and kit, under the same rules as every other player.
Things change. We may rebalance any Agent or Provision, change what it does, change what's available and at what price, and retire items or content. Where we retire something you've unlocked we'll try to replace it with something comparable or return the Tokens, but we don't guarantee any item will stay in the game or stay the same.
Mistakes. If a technical problem causes an accidental purchase, contact us and we'll look at reversing it where that's fair.
7. Social features and conduct
Breach has in-match chat now, and will grow social features — profiles, friends, parties, factions (clans) — over time. Wherever another player can see or hear you, the Community Guidelines apply. In short: no harassment or threats; no hate speech; no sexual or grossly inappropriate material; no sharing anyone's personal information; no impersonation; no scams, phishing or spam; no malicious links; nothing illegal; and no getting around a block, mute or other restriction.
We may remove content, mute or restrict your communications, restrict you from ranked play, or suspend or close your account for breaching those rules. You can report an opponent from the Menu during a match, and you'll be able to block players when social features arrive.
8. Your content
Anything you create in Breach — your Callsign, a bio, a faction name, chat messages, feedback and reports — stays yours. You give us a worldwide, royalty-free licence to store, display, moderate and use it as needed to run Breach and enforce these Terms, for as long as we need to do those things. You must have the right to anything you submit, and you must not submit content that breaks the Community Guidelines. We may remove or edit content that does.
If you send us ideas or suggestions — through Report a Bug or otherwise — we can use them without owing you anything.
9. Moderation and enforcement
We respond to breaches in proportion to what happened. Our usual ladder is:
warning → chat restriction → ranked restriction → temporary suspension → permanent ban.
We may skip stages, or go straight to a permanent ban, for serious misconduct — cheating, boosting, win trading, threats, doxxing, hate speech, attacking the service — and for repeat offences.
A penalty can also reach:
- other accounts you control, or that were used in the same misconduct;
- ratings, Tokens, streaks, records, Titles and leaderboard positions gained through the misconduct;
- the results of affected matches, on both sides.
A suspension keeps you off the ladder. You can still sign in, use the Vault and practise.
Appeals. If you think we got it wrong, write to support@playbreach.net with your Callsign. We keep every match move by move and every in-match conversation, so tell us which match. We'll reply within 14 days. We'll tell you the reason for any suspension or closure when it happens.
10. Bugs and exploits
Bugs happen, and finding one by accident is fine. Knowingly using a bug, vulnerability or unintended behaviour to get an advantage — in a match, on the ladder, in the Black Market, or over another player — is not. Neither is deliberately reproducing one for advantage.
If you find something that looks broken, report it through Report a Bug in the header rather than using it. For security vulnerabilities, use the address in our security policy at playbreach.net/.well-known/security.txt. We'd rather thank you than ban you.
11. Changes to Breach, and availability
Breach is in active development. We may, at any time and without owing you anything:
- patch the game and change any rule, number or mechanic;
- rebalance, add, change or remove Agents, Provisions, cosmetics, boards, modes or features;
- change how matchmaking, ratings, Tokens or the daily mission work;
- reset seasons or ratings (section 4);
- carry out maintenance, or take the servers offline temporarily;
- limit how many players can be online at once;
- discontinue Breach altogether.
We'll try to give notice of planned downtime and of changes that affect your account, and if we ever shut Breach down we'll give at least 30 days' notice in the game where we can. We don't promise Breach will be available, uninterrupted, error-free, or the same tomorrow as today.
12. Intellectual property and your licence
Breach — its code, rules, artwork, Agents and their names, the board, the interface, text, music, sound, logos and the name Breach — belongs to Warewolf or to the people who license it to us, and is protected by copyright and other laws.
We give you a limited, personal, non-exclusive, non-transferable, revocable licence to play Breach through the official site for your own non-commercial enjoyment, under these Terms. You must not copy, distribute, sell, rent, modify, reverse engineer, decompile, scrape or make derivative works of Breach or any part of it, or use it to build a competing service — except to the extent the law gives you a right we can't take away.
You're welcome to stream, record, screenshot and share your matches, and to make fan content, as long as you don't charge for access to Breach itself or suggest we endorse you.
13. Privacy
Our Privacy Policy explains what we collect, why, where it's stored, who else is involved and what you can ask of us. It's short; please read it.
14. Suspension and termination
By you. You can close your account at any time from the Account screen. Closing it deletes your sign-in details and what you own, releases your Callsign, and severs the link between you and your match history — see the Privacy Policy for exactly what stays.
By us. We may suspend, restrict or close your account if:
- you seriously or repeatedly breach these Terms or the Community Guidelines;
- you cheat, boost, win trade or manipulate the ladder;
- you harass, threaten or endanger other players;
- you exploit bugs or attack the service;
- you commit fraud, or use Breach for anything illegal;
- the law requires it; or
- we discontinue Breach.
We'll tell you why, unless the law stops us or telling you would put someone at risk.
What termination means. You lose access to the account and everything on it: Tokens, items, Datacores, streaks, Titles and records. Nothing is refunded, because nothing was paid. Match records stay, because they're your opponents' history too. If we closed your account for a breach, you may not open another.
15. Disclaimers and limits on our liability
Breach is provided free and as is. We don't promise it will be available, uninterrupted, secure or free of bugs; that matchmaking will be fair or fast; or that ratings, leaderboards, Tokens or items will be kept. Other players are responsible for their own conduct, not us — though we'll act on it under section 9.
To the extent the law allows, we aren't liable to you for any indirect or consequential loss, or for lost Tokens, items, ratings, records or data, arising from Breach or these Terms. Where we are liable and the law allows us to limit it, our total liability to you is limited to AUD 100.
Your consumer rights are untouched. Nothing in these Terms excludes, restricts or modifies any right or remedy you have under the Australian Consumer Law or any other law that can't be excluded, restricted or modified.
16. Governing law, disputes and contact
These Terms are governed by the law of Queensland, Australia, and the courts there. If you have a problem, contact us first — most things can be sorted out in a couple of emails. If we can't resolve it within 30 days, either of us may take it further. Nothing here stops you going to a consumer protection body or the Office of the Australian Information Commissioner.
If part of these Terms turns out to be unenforceable, the rest still applies. These Terms, the Community Guidelines and the Privacy Policy are the whole agreement between us about Breach.
Warewolf Technologies
- Support and appeals: support@playbreach.net
- Privacy: privacy@playbreach.net
- Security: security@playbreach.net